FLIK-A-BALL
or
Top
of The Box
(a
game complete in its own right for
the greater and more glorious game of
DOWN & OUT)
A Brief Description
For
two, three or four players
or
two teams of two
(so
balls are in two, or four, different colours, accordingly
Players
simultaneously flick ping pong balls up a hill, through gates, into pockets
DESIGN OF THE BOARD
In
the case of a square board –
The
outside square of the game board is 50 cm x 50 cm
The
POCKET BOARD area inside the gates at the top of the hill is 25cm x 25cm
The
pocket board is flat and has pockets with different values (a single 3 point
pocket in the middle will be smallest and hardest to get, other pockets may be worth
one or two points)
The
pocket board is netted to keep the balls in
The
FLIK-a-board is a gentle slope up to the pocketboard
The
outside wall of the flik-a-board is 8cm high, to keep the balls in the game
Each
player has a FLIKing area (break in the wall) in front of them (15 – 20cm),
from which to flick their balls
The
height and slope of the hill will be determined in part by the need to
accommodate the pockets under – somewhere between five and ten pockets need to
be able to accommodate 20 ping pong balls totally
In
the case of a round board, everything applies as above, except that board and
walls etc are circular
One
could have a circular outer board with a square inside
Alternatively
one could have a square outer board with a round board inside
(of
course it would be useful to see all permutations in prototype in case they
play differently)
The
four gates onto the pocketboard (one for each player) need to be worked out to
get the skill/luck balance right
(and
to not be too easy or too hard)
Likewise
the pocketboard pockets will need refining through play with prototypes…
SO
the pocket board and the gates to it are the two parts of the game that will
need refining through practice. Keeping them modular through the design process
is thus indicated. The rest of the board (whether square or round) should work with
these variations without much refinement
RULES OF PLAY
Each
player has five ping pong balls
Each
player or team has balls of a different colour
If
playing a team game, team members may sit in any agreed positions (i.e.
opposite or side by side)
Play
commences simultaneously on a given signal
Players
flick their balls from the flicking area, one at a time, up the flik-a-board
through the gates towards the pockets on the pocket board
A
player cannot flick a next ball until the last ball that player flicked is
through the gate, onto the pocket board (in other words each player has only
one ball in play on the flik-a-board at any given time)
Pockets
have different values (1 and 3 for instance [though maybe a 2 pocket will be
possible too?)
The
game is over when all balls are in pockets (or remain unpocketed on the pocket
board)
Balls
that come back down the hill to another player are kept by that player (and so
are out of contention)
There
is a three point bonus for finishing first
The
winner is the player / or team with the highest score
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